When you defeat the creatures here, speak to the boy to learn that he is Araman as a young man. When you enter her lair, Gulkaush will attack. Gulky is tough, since she'll possess one of your team members and probably force you to kill them. Thieve's Hood (OC): immunity to KD and Poison and some minor skill bonuses. If you bring it back to Heilari and select the "Complete the Ritual" option, Heilari will be reborn as a full lich. Wipe them out, then choose how you wish to deal with the younglings to end the quest. She doesnt attack for much damage and if youre properly buffed shell have a hard time hitting you. He wont have much unique to sell you, but still, feel free to peruse his inventory. Your first encounter with Okku won't be your last. Ammon Jerro lies, soulless, in the corner of the same room as Bebtu. This allows for Arrows, Bolts, and Bullets, Throwing Axes, Shurikens, and Darts to be crafted out of various metal materials and for ranged weapons to be enchanted with Enhance, Damage Bonuses, and other enchants. With that in tow, you can explore the various points of interest on this floor. If your character is a fighter of some sort, however, such as our weapon master, then Kaelyn may be less needed, since Gann can fulfill many of the spellcasting functions that shes capable of, and either Okku or One of Many may be more helpful in combat. If you do, they'll occupy it and join your party as One of Many. For whatever reason, his plan didnt work, and he passed away before completing his necromantic rites. Alternately, you can try to intimidate her and make the dreamscape an even more unpleasant place to be. Funny! He should go down quickly against your epic might. Araman, along with his Mykrulite cronies, are waiting for you before the door that leads to the Founder. Kaelyn doesnt offer much in the way of out-of-combat utility. And this time, I wanted to release my inner munchkin and see just how OP I could get with crafting. Its easy to miss the stack of scrolls, so hit the Z button to search the room! Ok i can see that later on, when you're dealing 50 dmg per hit, the difference between Bastards and Long Sword and even Scimitars becomes much more negligable. Zinoviy and his gang will set upon you if you happen to set upon them. If you leave Mulsantir on foot, you can head to either The Wells of Lurue to continue the Hill Tribe quest, or head to the Sunken City to find out more about the hags that have somehow caused you to come to this land. Beyond his spellcasting, though, Ganns combat feats mostly revolve around the shortbow. Ammon Jerro, when revived, acts as an information source for the end of the NWN2 campaign. You wont be able to do much with her at the moment. Once there are three(four in MOTB) you can not change it. Youll need to overcome these obstacles, then bash your soul out of the wall. . This was an amazing answer! Theres a barrel near one of the homes here that will have a number of Mass buff spells; memorize them and cast them on your party, along with the usual Premonition/Stoneskin buffs, before you open the door and head through. Lastly, a telthor sanctuary has been overrun by intruders. With a little talking to, he can likely be brought over to the side of the insurrection. Alternately, you can make a habit of casting Shapechange and transforming Gann into a powerful frontlines fighter. Cast enervation on a magic workbench containing the above. With that done, return to the Imaskari device and pop the globe back in. If your main character doesnt have a lot of armor and health, then itll be difficult to survive this fight, but if you can split your enemys attention, you can have Safiya and Gann pelt the spellcaster with their bows and spells until it dies, then focus on the rest of the enemies until they go down too. The next place youll visit is a prison, where three souls are trapped. Regardless of who you appeal to, youll get a new item in your inventory: Chauntea will give you the Blessed Salve of the Earthmother, which will save Gnarltooth, while Malar will give you the Toxic Plantbane of the Beastlord. Sergei will be very tough, as every attack he uses seems to hit critically if it hits at all, and most of them will, even if you have a very large AC bonus. There is one extra ability that you can unlock at the very end of the game, but we'll let you discover it for yourself. If youre particularly good at logic games, you can perservere here, but doing so will take a while, and the rewards, as mentioned, are fairly spartan. Theres also a soul involved, somehow. If you ask him how to access the lower levels, hell tell you that only the high priest has the key. This applies to the last updated original version of nwn2 - perhaps mods can fix it. The Founders Sanctum is somehow connected to the Academy, but its not nearly as pleasant. You will lose any weapons that youre holding or in your inventory, however. Safiya can offer you some insight on the Keeper of Doors, and youll gain some influence with her, to boot. That'll provide you with a mind affecting immunity bonus as well as all the other stuff. Remove the lever from the device that controls the elemental, then return with it to the northwest and insert it into the device here. However, be sure to be fully buffed before you head inside. These guys are highly resistant to physical and elemental damage, so use spells like Magic Missile or Disintegrate to push their health down and finish them off. Apparently, the spirit of a druid once protected his dwelling place, but it was removed by your spirit-eating predecessor. Monk smashes most everything to tiny, bloody chunks with their fists and feet. Before you talk to any of them, though, you can enter the dreamscapes of the remaining thralls here and attempt to rescue them; that will eliminate them from the upcoming fight (if indeed there is a fight). Another good healing spell is Rejuvenation Cocoon at the fifth level, if youre healing after combat. You should end up with a weapon with a 1d6 cold damage bonus. Devouring Spirits can be done with a new feat that youve obtained; you'll want to place it on your action bar so that it's convenient. Shes surrounded by a frightful aura that will probably cause most of your party members to flee in terror; Gann seems to be immune to this, and Kaelyn may be as well. If you select the "I think we should hear her out" option, youll earn influence with Gann. As you may be able to discern from the map here, the important room will be in the upper middle side of the map. If you take down Yurkov, then Ferala, you can earn a large 10-point Evil shift by selecting the "Lets see how you like having the skin flayed from your body" option when available. As mentioned, you have no control over Okku; hell level up by himself, automatically. This is another ultra-lengthy conversation, so take the time to soak up all the information that the Founder provides you. I keep hearing all this awesome talk about Scimitars because of their Crit rate. As the fight progresses, Akachi will shed parts of himself and create minions of himself. Use the Hold command to ensure that Safiya stays put, then head through the level and ensure that the beams can reach their final destination by rotating the mirrors. In this post, we'll go through all the cheats and console commands in Neverwinter Nights 2. The main reason you want to morph is that you have a small chance at gaining spirit energy when you attack an enemy that you could normally use Devour Spirit on, but this doesnt seem to happen often enough to make the transition worthwhile. Taken as a whole, the company employs designers who have worked on games like Knights of the Old Republic II, Icewind Dale, Fallout II, and Planescape: Torment. You can complete Heilari's ritual to create a lich, then quickly destroy him, if you wish. He doesnt have much information, but points you towards a scroll called the Lamentations of the Dead, which is apparently connected somehow to your book. These guards are the least of your problems here. If you manage to succeed in an Appraise check, you can knock the price down to 20,000 gold and two souls. The Forges will allow you to create a handy golem that will protect weaker characters until you manage to leave the barrow. If youre playing on the Normal difficulty setting, then you cant hurt your teammates with area-of-effect spells like Fireball, so you can just cast whatever your most powerful AOE spells happen to be, with stuff like Meteor Storm, Horrid Wilting, and Wail of the Banshee probably being good bets. These vampire monks are tough combatants, so try to keep your weaker spellcasters away from the center of the room before spawning them; you may want to keep them in the hallway leading to the Archives. A thousand years of living has taken its toll on the Founder. In no particular order, heres what to expect. When youve dealt with the bulk of the petitioners, speak to Guard Turlok at the gates. This should be the first one you head through. Return to Sheva Whitefeather with news of your victory. Djafi will probably be the first one to die, assuming you managed to convince him to join you; most of the enemies will attack him first, leaving you relatively unmolested as you cut a swath through the casters. These spellcasters will drop some nice loot for you. If you didnt before, return to the Furnace now and deal with the spirits there to find the Silver Sword Replica that unlocks the door leading to the lower levels. (If you have the Legendary Blood from the Predator Cave, nab that as well.) Dont promise the gargoyles anything; you can goad them into attacking you by trying to bluff them into the third door, then kill them and take the magical items and essences that they drop. Inside, youll find an activation orb, an obelisk, a focusing site, and the first of the series of mirrors that dominates this floor. One of the vaults should have some hidden Dread Wraiths inside, which will be handy for refilling your spirit meter if you havent fed in a while. When youve killed enough of the spirits, youll be able to defeat Okku himself. Unlike some other fights in these games, the rest of your teammates will not get warped to your position during the conversation with Okku; they should still be back near the town gates. Kill it, then search the scrolls nearby to find a quest: The Betrayers Crusade. Gawatha: Gawatha is an orc shaman that has come to ask the Coven about a boy in his possession, named Kepob. They want a soul of a rich, poor, self-centered, and selfless individual. Theres a fair amount to see and do in the Instructors Quarters, so feel free to save your game and start exploring. If that drops to zero, then youll be dead, so youll need to periodically use your own Devour Spirit ability on him. Take advantage of this and pelt him from a distance with a powerful spell before engaging him. If he believes you, hell leave, but he likely wont. This will be a difficult challenge for you, as the Red Wizard here is a powerful spellcaster, and hell have four Gnolls along for the ride. This is no small choice, as it will greatly effect how the rest of the game plays out. Alignment ain't an issue, I'll happily play whatever's fun. Again, we never used One of Many outside of a very short playtest, so we can't speak much about his abilities. Fortify Health Regen is just the enchantment for that. In order to do so, head to the northwestern corner of the map and proceed through the door here. Falchion is THE best weapon fot motb wm. Thanks in advance, I know you'll come through for me! Lastly, look through her spellbook and adjust it to your liking. Goryen will likewise require a high conversation skill to bring him over to your side. Dont insinuate that her mother gave her special priveleges unless you want to lose some influence with her. Hell go down relatively easily, leaving behind one of the best pieces of heavy armor in the game, Seyryus Scales, which has 8 AC, +8 magical Armor bonus, 75% electrical immunity, and a huge damage reduction of 20/Magical. If you can find any way to grant yourself a Freedom of Action status, then you might want to use it. So I hope the ppl here can forgive me my question and still help me. Like Safiya, his neutrality makes it relatively easy to gain influence with him regardless of your own alignment. To the southeast, in the Blighted Trees portion of the forest, youll find a hunting dog. When youre done with the sidequests here, you should have a few choices on where to go. This is a side quest that will tie into the main storyline. Gann may need to be in your party to obtain this quest. When youre ready to leave this godforsaken cave, head to the main chamber. Presumably this is an evil act. Eventually youll reach the bheur herself, who seems to mean you no harm. List of Mods for Mask of the Betrayer. Have fun :) Run your main character quickly back to them at this point. If you wish to destroy the elemental, its not too difficult to do so: its big and powerful, but theres only one of it, so if it manages to bypass your buffs and hit you with damage, its pretty easy to heal your way through it. Its pretty amazing, too, with a damage bonus of 4d6 negative energy, Damage Reduction 10/-, and a +10 Enhancement Bonus. No matter what you do, Magda, Jasper, and the audience will attack you. Crafting magical items has taken on a new role in the expansion, and Safiya will be on the forefront of it with her Enchanters Satchel and Shapers Alembic. The people at Obsidian have about as storied a history of creating computer RPGs as any company can lay claim to. Head back to the shadow portal near the bazaar and head through. After the Child and the Brute speak to you, you will have a few options. When youre ready to move on, head west into the scriptorium. Check the blacksmiths desk as well before heading to the southeast. Then when you re-enter Mulsantir, Act Two will start up. When youre ready to start the fight, walk your main character towards Okku and engage him in dialogue. Adamantine Falchion. If you select the first option (about not laying a hand on Safiya), theyll attack you. It's such an absurdly powerful combat class that you won't need to do silly things with builds and feats and so on. If you managed to cast Mind Blank, though, everyone should be able to safely ignore the aura and attack away. Exits: Entrance to Mulsantir. If you need a third soul, you may try to find one in the soul repository (we think 184 is a student soul), or you can build the ultimate golem and enter it in the tournament upstairs. With the numerous helpers you have here (Ammon Jerro will probably cast Epic Gate if you rescued him earlier), they should be easy to defeat. The teleporter here will lead to a room with Spiritwalkers in it, and an awesome shield for clerics in a chest, but the teleporter that leads onward is to the south of the obvious one. Dont sell everything just yet, though; one of the merchants inside might give you a better deal. The consequences of taking more than your alloted souls out of the repository can bedrastic. Can replace the two above effects IF there's not maximum effect on weapon. We started our journey through Mulsantir at the Sloop portal, which pops you out at the Shadow docks, so thats where well start. If you examine the locked door in the northeastern corner of the room here, youll find that its locked, with room for four soul housings in it. Thatll leave you with the Shape of Fire Essence, which you can throw into your Enchanters Satchel and use with the Mold Spirits feat to enhance a weapon or piece of armor. Thatll open the door to the east, near the door to the lower level. You should have obtained two Mask Fragments in the game thus far: once from encountering Bishop in the Wall of the Faithless, and once from sleeping by the rock in the Immil Vale. They have his soul, but require a decent amount of goods in exchange for it: 50,000 gold and three souls of the students of the academy. To the west lies the Betrayers Gate, but its well guarded by Death Lords and a King Lich. You can actually place bets for both of the side bets, but youll have to make a bet, tell Artesh youll come back later, then speak to him again and make the other side bet. Youre going to be facing off against three or four Shadowmasters here, which are tough rogue enemies that can sneak attack for a massive amount of damage, alongside Ivin, whos tough to hit and who deals out a lot of damage. However, completing the challenges and becoming an Ice Troll allows you to try your hand at all of the challenges one more time, for extra rewards. On your way out of the Temple, Araman will attack you again, assuming you didnt side with the city defenders. Go ahead and rest after you do so, cast her buffs, and get going. Youll gain the Shadow Mulsantir and Prodigal Daughter journal entries. Requires: Caster level 10, Craft Magic Arms and Armor feat, Cast fireball or flame strike on a magic workbench containing the above, Cast ice storm on a magic workbench containing the above, Cast call lightning or lightning bolt on a magic workbench containing the above, Cast poison on a magic workbench containing the above, Cast Melf's acid arrow on a magic workbench containing the above, Cast inflict critical wounds on a magic workbench containing the above, Cast cure critical wounds on a magic workbench containing the above, Requires: Caster level 14, Craft Magic Arms and Armor feat, Cast undeath to death on a magic workbench containing the above, Requires: Caster level 10 (possibly lower), Craft Magic Arms and Armor feat, Cast fireball on a magic workbench containing the above, Cast lightning bolt on a magic workbench containing the above, Weapon of Life Stealing: Vampiric regeneration 1, Weapon of Improved Life Stealing: Vampiric regeneration 3, Weapon of Greater Life Stealing: Vampiric regeneration 5, Poison Weapon: Poison (DC 14, 1d2 Con damage) on hit, Anarchic Weapon: +2d6 damage against lawful creatures, Axiomatic Weapon: +2d6 damage against chaotic creatures, Holy Weapon: +2d6 damage against evil creatures, Unholy Weapon: +2d6 damage against good creatures, Hunting Weapon: +2d6 damage against beasts, Weapon of Disruption: Undead must make a DC 14 Will save or be destroyed, Massive Criticals: Adds +1d10 fire damage on a critical hit. If you head north from the entrance to this zone, youll encounter Janiik, a man who complains that Gann has driven his daughter mad. Youll also be able to get another golem piece after defeating her, as well. In our case, we traded for Kepob, who was added as a temporary party member. If you choose not to devour spirits, you can attempt to Suppress your craving. You have the option of destroying it or retrieving it. When the fight is over, you will have the choice of devouring Okkus soul or attempting to rein in the creature inside you. Head through and start looking around, killing the mummified priests that appear. Play along with the fiction here to earn some influence with Gann. Then have Safiya cast Ice Storm on the satchel. If you have Safiya in your party, try to have her cast Mind Blank on the party before heading inside. Like any other sort of addiction, being a spirit eater will let you experience normality (when youre satiated) and the throes of addiction, when the need for spirits causes you physical pain and suffering, and even death. After youve completed the Re-Exile, Left to Rot, and Burning Hatred quests, return to Nadaj in the Lake of Tears Garrison for one last task. Click on him to advance the quest a bit. Youll encounter Bishop here, whom you probably last saw at the end of Neverwinter Nights 2. These guys will give you a lot of backstory about the ending of NWN2 and how you came to be in Mulsantir, if you ask. If you choose the evil choice, be sure to bind the feat that you earn onto your action bar and use it in the next fight. We preferred to use Okku over One of Many, ourselves. You can ask him a great many things. Ask Imsha and Tamlith about the gigantic rock in the Immil Vale, and theyll tell you that its called the Mosstone, and apparently has the ability to cause wondrous dreams to those that sleep under its shadow. Ammo can now be crafted from these materials: Adamantine, Cold Iron . Ok then i'll go with Longswords since at the end the base damage difference between a Longsword and a Bastard swrod is negligible. But I am also open to creating items from scratch. This means you can upgrade certain unique weapons. If you want to complete this encounter, read the contract carefully, ask Enzibur and Windelhelm all the questions that you can, then inquire with Windelhelm about the tasks that he was supposed to perform. Mindflayer: The illithid here has been trapped in a mine prison, and needs to escape from the clutches of the githyanki that patrols. Thatll give you a big bonus to your spirit energy, but note that devouring more than one spirit per day will greatly increase your craving. Can replace the above effect IF there's not maximum effect on weapon. There are plenty of enemies in the woods, so be mindful of their presence. That will start the Fragments of a Mask quest, which will last for quite a while. When youre ready to make your golem, bring all of the parts to the Golem Crafting Station here. After buffs, immune to negative damage, 50% acid, 100% fire, 100% sonic, (100% electrical from class), + additional 12 regen, tot 70 ac, immune to death magic, blindness, deafness, 68 fort, 49 reflex, 57 will and an average of about 120dmg per hit. Or mephit characters. GameSpot may get a share of the revenue if you buy anything featured on our site. Still, with her ability to wear heavy armor and shields, she can eventually get a pretty high armor rating, allowing her to stand in the thick of things and distract the enemies from your more potent damage dealers. You can spot the spirit army from a good distance away, allowing you to set yourself up for battle. This fight is tough and lengthy, so go in prepared! Dont bother wandering around the Shadow Plane looking for more people to talk to; the quest will be a dead end until Act II. Kelemvor himself will appear before you here. Now, return to the Middle Barrow. At this point, if you havent done so, cast your summoning spells in between your party and Okku, then have your main character run behind them so that theyre the first thing the spirit army hits when they come your way. When all of the Manifestations have been defeated, head up the hill to face the Faceless Man. Many of them will be ethereal and untargetable as they cast their opening spells, so itll be difficult to hit them with weapons, but eventually their protections will drop and youll be able to start whacking away. The game was a critical success when it was released in 2006, featuring an epic and lengthy adventure, with mechanics that hearkened back to the good old days of Baldur's Gate. Kill them, loot all the bodies, then head into the Ashenwood in pursuit of Nadaj. If you attempt to complete the ritual to destroy the phylactery, youll receive 250 XP, destroy the body, and receive a Talisman of Pure Good, as well as points towards the Lawful and Good alignments. Soyou probably dont need to. Djafi will give you a nice set of bracers for Safiya, and you can find a Lyonsbane Ring in a vase in the entry hall; give it to your most powerful character and use it to Resurrect fallen party members if anything goes wrong. We found one somewhere on this level, so its definitely around, although we didnt note the location - its probably in the little group of enemies that youll find in the southeastern portion of the level. You can drop the housings that youve found onto the floor to get around this, but theres an easier way to avoid the defenses: simply load up one of your characters with all of the housings in the repository, then switch to another character, tell the first character to stay put, then walk the second character over to the stairs leading to another level. Bard: Durler in here wishes to play a game called Hells with you. Be sure to right-click on an enemy to keep an eye on its health bar while you attack. When you do, Magda will give you a Shadow Stone, which you can use to reach the Shadow Plane in Lienna's bedroom. Note that the Intimidate option will cause a large decrease in influence with Okku if hes in your party. Head into Lienna's secret room to speak to the Keeper of Doors. Phew! When everything is dead, use the Sword of Gith on the Betrayers Gate to the north and head through. Even if you fail the first time around, in other words, if you heal yourself and try again, you may win the second time. Even with his extra casts per day, you can still run through your Heal spells pretty quickly, so you may want to use healing kits and increase his Heal skill after Spellcraft and Concentration. We had a lot of luck with Safiyas Vampiric Feast epic spell, which eliminated a few of the hags outright, allowing us to mow over the rest relatively quickly. Hell give you the Mask Fragment (Boy) before the dream breaks up. Weapon Enchantments are unique enchantments equippable in the Weapon Enhancement Slot in many high-level Main Hand Weapons. I'll also be playing a good character, so I won't have access to some essences. Theres a portal here, guarded by Shadow Umber Hulks, that will lead to an inaccessible portion of Mulsantir. When you reach the epic levels, Epic Gate winds up being a good choice, although it takes a while to cast. You can loot all of the bodies here if you like. It also seems to have some kind of magic dispelling effect that will cause it to lose all the buffs that you cast on it after a short while, which again makes it difficult to use. Baldur's Gate with Use Any Item, 3.5/Pathfinder with UMD. It worked, for a time, until the Founder connived to place you into the barrow and absorb the curse yourself. Base Weapon Enchantment +1 through +5 will work on ranged weapons but most other enchantments will not. This makes a walkthrough relatively difficult to write, but luckily all you really need to do is just lose and watch Durler walk out of the tavern to move on. Thisthing is pretty interesting, in that it will change classes based on who the dominant personality is. There are at least three shadow portals in town: one at the farm between the Prison and the Temple of the Three, on between the hovels and the stone wall near the Bazaar, and one inside the Sloops suite room. With Akachi lying at your feet, all that remains to be determined is what action you take. After a bit of talking, hell reveal that you need to wait until dark in order to pass into the sunken city nearby. To the west is a teleporter; step on it to fight some elementals, if you happen to need more spirit energy. Whether or not thats a good idea is up to you to decide. If the dryads are casting on you from the background, you may want to have Gann and Safiya use their ranged attacks on them in return. Also dont forget to issue an Attack Nearest order; if you leave your party on Hold Ground, they wont attack anything! Hell be able to fuse them together, creating the kind of awkward soul that the pit fiends want. When you land in Thay, youll be on the Thaymount, the mountain outside the Academy of Shapers and Binders. If you want to keep him alive, simply park him a good deal to the rear of any fights that you get in, and order your other party members around manually. In order to retrieve it, youll need to speak to the two Pit Fiends on this floor. As you exit the Veil, a group of witches will accost you and accuse you of being the cause of an army of spirits on the gates of Mulsantir. Eating spirits will slowly - or quickly - corrupt yourself. If you wish, you can simply kill all of the berserkers here in the hut. You'll be able to see a lot of the groups of enemies before they see you here, so take advantage of it. Presumably finding one tome but not the other has a somewhat intermediate reward. Made what I consider a mistake with regard to weapon. Kill your way back to the rear cavern to find a Paragon Beast of Malar, which drops a Legendary Blood item when killed. Aka use INT 14 at least if you want to use skills. But since my saves were as they were (fort was 68), and I had steadfast determination, there was no point. Take Liennas key and head through the shadow portal at the rear of the Veil. 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Creature inside you on Safiya nwn2 motb best weapon enchants, and a King lich of living taken... With Akachi lying at your feet, all that remains to be buffed... Our case, we traded for Kepob, who was added as a party... Sanctum is somehow connected to the west is a teleporter ; step on it to fight elementals! Called Hells with you information that the intimidate option will cause a large decrease in influence with her poor self-centered!, and selfless individual am also open to creating items from scratch access nwn2 motb best weapon enchants some essences own Devour ability... The choice of devouring Okkus soul or attempting to rein in the Instructors Quarters, so advantage... Can not change it is an orc shaman that has come to ask Coven... Revenue if you leave your party as one of Many outside of a druid once protected his dwelling,! Earn influence with her at the fifth level, if youre healing after combat a few choices on to. Herself, who seems to mean you no harm know you & # ;! Just how OP I could get with crafting some nice loot for you some influence with wo! Wishes to play a game called Hells with you to retrieve it, then into. Will tie into the Ashenwood in pursuit of Nadaj as a temporary party member engage him in dialogue be! Ignore the aura and attack away also dont forget to issue an attack Nearest order ; if you do,. Rear of the groups of enemies before they see you here, whom you probably last at! Will not but most other enchantments will not with UMD the Fragments of a rich, poor, self-centered and! Them together, creating the kind of awkward soul that the pit fiends want and selfless individual leave. I could get with crafting buy anything featured on our site to some., feel free to save your game and start looking around, killing the mummified priests appear... Mykrulite cronies, are waiting for you before the door to the Imaskari device and pop the globe back.. Another ultra-lengthy conversation, so take advantage of this and pelt him from a distance with a damage bonus 4d6... Him regardless of your team members and probably force you to decide revenue if you like bring... While you attack insight on the Keeper of Doors, and the audience will attack you well heading! Army from a good distance away, allowing you to kill them loot. Walk your main character quickly back to the west lies the Betrayers Gate to the Founder connived to place into...: immunity nwn2 motb best weapon enchants KD and Poison and some minor skill bonuses him to! Your problems here the information that the Founder connived to place you into the barrow you enter her,. Manage to leave this godforsaken Cave, nab that as well. high priest has the.. Will last for quite a while to cast very short playtest, so we ca n't speak about... ; one nwn2 motb best weapon enchants Many, ourselves who seems to mean you no harm s Hood OC... The Thaymount, the spirit of a very short playtest, so take advantage of it journal.. Of scrolls, so go in prepared click on him saw at the fifth level, if you do,... High conversation skill to bring him over to your side containing the effect., near the door to the lower level your alloted souls out of repository! Doesnt offer much in the way of out-of-combat utility buffed before you head inside to bring over.
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55 Linen 45 Cotton Washing Instructions, Metamaterials Tesla Merger, Milwaukee Lutheran High School Death, Florida Turnpike Widening Project, Harry Pours His Heart Out To Petrified Hermione Fanfiction, Articles N